Evision inc.
JP
EN
1

Metaverse strategy

    Mission

    (What we aim for?)
      

To make impossible, possible.
(To realize a world that we thought would not come true.)
    Vision

    (What happens if the mission realizes?)
      

A new sensation will encourage people to “live”
    Value

    (The strong points that
    EVISION can offer in realizing the mission.)

◯ The planning ability and knowledge in inter-verse development,
which connects the metaverse and real world.

   Interverse developement will be the key to construct “live” metaverse.

◯ The direction ability and knowledge to mix entertainment and leading technology.
Creating movies, videos, theatres, shows, and concerts using leading technologies
such as VR, AR, and AI.
We offer our audience a mystical, astonishing and emotional experience.
VR Noh Ghost in the Shell
VR NohGhost in the Shell
The first production using our trademark technology, “GHOSTGRAM” which was developed by our company. The production fuses Japan's representative traditional performing art – Noh, which is said to be the oldest form of theatre in the world, with leading technology at an advanced level, and it allowed us to bring the world-class science fiction manga, “Ghost in the Shell” to life. This performance premiered in 2020 and has received a great deal of attention both in and out the country. Performances in Japan and overseas are scheduled for 2022 and beyond.
(Official site of VR Noh Ghost in the Shell https://ghostintheshellvrnoh.com)
What is GHOSTGRAM?
  • GHOSTGRAM is a special video technology jointly developed by our company EVISION,
  • Fukuchi Laboratory in Faculty of Comprehensive Mathematics in Meiji University,
  • and Research Center for Advanced Science and Technology in University of Tokyo.
  • It was named by Masahiko Inami, a professor of the University of Tokyo.
  • This technology won the INNOVATIVE TECHNOLOGIES 2020 and Hakura Nomination Award.
NEWS
2022/9/3
VR Noh "GHOST IN THE SHELL"
A new challenge in the 360° theatre! Performance at the IHI STAGE AROUND TOKYO coming up on Thursday the 3rd, November.
https://www.tbs.co.jp/stagearound/

TASKS
  • ◇ Metaverse construction
    (planning・producing・management・operation)
  • ◇ Metaverse design
  • ◇ Directing, producing and creating movies,
    theatres, and video productions
  • ◇ Developing, manufacturing,
    and renting various special screen, retroreflection screen,
    various video equipments, and software
Evision INC.

EVISION Inc.
Room 506, Komaba Ⅱ campus CCR building
The University of Tokyo
4-6-1 Komaba, Meguro-ku
Tokyo 153-8904, JAPAN
tel +81-3-6823-4713
fax +81-3-6823-4714

Representative Director SHUTARO OKU
Director MASAHIKO INAMI(Professor of University of Tokyo)
Director KENTARO FUKUCHI(Professor of Meiji University)
Director MAKI SUGIMOTO(Professor of Keio University)

Special Adviser KATSUEI AOYAGI(Executive Director of Meiji University)
SHUTARO OKU
SHUTARO OKU
Movie director, videographer. Directed movies such as “KAI-ON”, “The Labor Cop”, “Japanese Naked Tribe”, “AKA-SEN”, “Cain’s Descendant” (The Berlin International Film Festival official programme), “USB”, and 15 other movies were released in theatre. Directed theatres such as “Kuroneko”, “Persona”, and ”Battles Without Honor and Humanity” AKB version. Also participated in productions as a video director in NODA・MAP, TOHO STAGE, TAKARAZUKA REVUE, OTONAKEIKAKU, Noh, Kabuki, Rakugo, and covers a broad range of theatre style. Recently directed a theatre mixing leading technologies such as VR and 3D with Noh theatre and has received a great deal of attention around the world. The latest production is the “VR GHOST IN THE SHELL”. General director of the “JIZAI Collection 2022”, which is a research performance held by JST ERATO Inami JIZAI Body project of Research Center for Advanced Science and Technology, The University of Tokyo.
MASAHIKO INAMI
MASAHIKO INAMI
Adviser to the President and Professor of Research Center for Advanced Science and Technology, the University of Tokyo. Previously he was working as an Assistant in the University of Tokyo / Lecturer, associate professor, and professor of The University of Electro-Communications / Guest scientist of MIT Computer Science and Artificial Intelligence Laboratory / Professor of Keio University Graduate School of Media Design. Doctor in engineering. His interests include the Augmented Human, and entertainment engineering. He has received several awards, including TIME Magazine’s “Coolest Invention of the Year” award and the Young Scientist Award from the Ministry of Education, Culture, Sports, Science, and Technology (MEXT). He is also the co-representative of the Superhuman Sports Society. Research Director of JST ERATO Inami JIZAI Body Project. He is a big fan of the manga “Ghost in the Shell”, and attracted attention from all over the world as a researcher who developed optical camouflage using recursive projection technology based on the motif of thermo-optical camouflage that appears in the story.
KENTARO FUKUCHI
KENTARO FUKUCHI

Dr. Kentaro Fukuchi is a Professor at Meiji University in Tokyo, Japan. After working as a researcher in JST ERATO’s Igarashi Project, and as a specially appointed associate professor in Meiji University’s school of Science and Technology, he became a professor of Meiji University’s school of Interdisciplinary Mathematical Science, department of frontier media science. He specializes in interactive media, user interface, information visualization, real-time video processing, and entertainment applications. He is also involved in artworks that apply his research and the development of various open source of softwares. His technical participation in the stage version of “GHOST IN THE SHELL : ARISE” (2015), the world’s first 3D video production, led to the creation of the “3D NOH” series in collaboration with the Kanze Noh. He is currently researching theatre projection which constructs interaction between performer, projection, and audience using far-infrared cameras, projectors, and 3D images.


MAKI SUGIMOTO
MAKI SUGIMOTO
Professor, Department of Information and Computer Science, Faculty of Science and Technology, Keio University. He received his Ph.D. from the University of Electro-Communications. He worked as Visiting Researcher at NTT Communication Science Laboratories, Research Fellow (DC1/PD) at Japan Society for the Promotion of Science, Visiting Scholar at Massachusetts Institute of Technology Computer Science and Artificial Intelligence Research Laboratory, Project Assistant Professor at Department of Mechanical Engineering and Intelligent Systems, University of Electro-Communications, Senior Assistant Professor at Keio Media Design and Associate Professor at the Department of Information and Computer Science, Faculty of Science and Technology, Keio University. His research interests include human augmentation using virtual environments and ubiquitous optical sensing technology with machine learning techniques. He received the Best Paper Award at Virtual Reality Society of Japan, DCAJ Innovative Technologies 2018/ ACM SIGGRAPH Special Prize, Augmented Humans 2021 Best Full Paper Award, etc. He is a Group Leader of the JST ERATO Inami Jizai Body Project. He has experience in developing a mixed reality robot entertainment system: “Augmented Coliseum” and facial expression recognition system in an immersive virtual reality environment: “Affective HMD”.
CONTACT
Please contact us here.
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